Quantcast
Channel: Atomic Warlords
Viewing all 379 articles
Browse latest View live

First Stab at Sixth

$
0
0
Three games into Sixth and the sky did not fall. The game is not ruined. I do wonder how many gamers did "get out for good", as many threatened.  We like it. All battles have been small (1000-1500 points) so no allies yest, but maybe this weekend. Here are just the quick hi-lights of the rule changes for us.

Snapfire: Sure you only have a 1 in 6 chance, but it is a lot better than nothing, and did prove useful a couple of times.
Pre-measuring: We all were a big fan of this, and seemed to speed up play a bit.

Hull Points: The curse of the unkillable vehicle is finally over! The tanks and such seem to have a shorter lifespan, but we are all okay with it. All of us have suffered the endless cycle of rolling a hit, a pen, and then getting a one on the damage table. Now every glance/pen counts. Also, the random weapon destroyed is much better that having your opponent always take the big gun first.

Psychic Powers: Having the choice between your standard codex powers and the BRB powers is nice, and there are some nice powers in the BRB.

Assault Phase: A bit more steps, but does flow nicely after you get it down. The Look Out Sir rule is fun and a good balance against having your characters lead from the front. Precision Strike(and Shot) are an excellent counter to the lone figure with a Power Fist/Klaw hiding in a squad. We have not yet tried out challenges, but soon. Hammer of Wrath is so much fun, and just "feels right" for the game and the units that have it.

Missions: We have only played two of the different missions so far, but the addition of secondary missions is most welcome.

Flyers, fortifications, and allies will be in our next batch of games.

Overall we really enjoy what Sixth Edition has brought us. No, no huge changes, lots of refinements. Many small things that give the game back some of it's flavor from long ago.

For a little while to come this will be a common scene, play halted and rule books open. But a least the book itself is laid out pretty well. Just waiting for the mini edition.


The Emperor Protects


Valkyrie's Teeth

$
0
0

Stupid adult life has totally gotten in the way of my playing with plastic army men!
I have been taking my 40K hobby in small doses, and working on a few neglected projects. I have been painting up my Tau army, which has been assembled since 2001, with a minor expansion in 2006. After painting up 48 Firewarriors and 17 Crisis Suits I needed a small break. I looked over at the shelf of half-done units.

I have been sloooowly working on three Valkyries and one Vendetta over the last year and a half. The lead model did not need much more work to get it finished. Two hours later I was done. It is such a good feeling to get a unit finished, especially one that had been put aside for such a long time. Now that this Valkyrie has been completed,  the next two should go much faster now that I know this is the way I want them to look.

 I know I am not alone in the fact that I have quite a few units and even armies that are being working on at the same time. I find it interesting how the ebb and flow of different projects happen. I find that planning to play in a League or a Apocalypse battle is a great motivator to finish up a project or two. We all have these slow burn projects, just waiting for the right motivation and or time to get them to the finish line.

I am trying to get better about this, to focus on just one army or unit and get it done before starting another one. With so many cool things to build and paint in the Grim Darkness, it gets hard to just pick one at a time!


Another Dark Vengeance Unboxing

$
0
0
"You hate authority but like gas masks and cloaks? Well my fiend, the life of a henchman is perfect for you!"
The +4 big box of plastic krak arrived at my door yesterday evening. It did not disappoint.






































The 40K box set have always been something special, all the way back to the 2nd edition. This time out we get two forces that have yet to headline, the fell forces of Chaos, and near and dear to me, The Dark Angels.

I spent last night putting the models together. All went smoothly, I used just a bit glue to keep them in place, but this is not at all necessary. Except for the Chaplain, he has to be glued. Cutting the models off the frames was a bit dicey in a few cases, due to a couple of long thin parts; the Dark Angel Captain's sword & head come to mind.

I have played Dark Angels since they were black. We will be getting to my collection once the new Codex comes out. I will happily add these the new figures to my army.

The Chaos models are damn nice as well. The huge Hellburte, The Chaos Lord and his six chosen buddies are all great additions.

But the most welcome is of course the cultists. A missing element from the game for a long while now. Important to the fluff, lots of fun for a campaign, and all around fodder, it is great to have them return in grand style. Hopefully the cultists box set will become a reality.

We are going to play thought the six missions that came with the set, just for fun. I'll report on that soon.

The Emperor Protects



Happy Birthday, God-Emperor

$
0
0


September 29, ? The Emperor of Man is born. We don't know his name, we don't know what year, but we remember the date. Or we did back when Games Workshop put out the awesome 2002 Calendar.
Is it canon? Doesn't matter. it is a great reason to have a big game and cake!

We tried a narrative mission this time. The Imperial forces on Zircon IV are having a parade in honor of His birthday. All is going well until the fell forces of Chaos show up.

3,000 points per side. Matt brought Blood Angels, Gillian and Jeff commanded the Imperial guard. Pete's renegade guardsmen and cultist where backed up by my World Eaters.


















The Imperials started out in a vulnerable position, but only the renegades were on the table to oppose them.
Turn two saw a disturbance in the warp and only three out of eight World Eater units showed up. Not good.
A bunch of Blood Angel Assault troops arrived dead on target and took it to the cult and renegades.
On turn three, a handful more World Eaters showed up. And so did the rest of the Imperials.
















After a very good shooting turn for the Imperial lap-dogs the writing was on the wall. We called the game after four turns in favor of the Imperium. Then there was BBQ and birthday cake.
A fun game, I would like to try it again after the new Chaos codex comes out next week.
Which will lead to my next batch of modeling and painting madness.

The Emperor Protects
Especially on His Birthday



4K of Tau

$
0
0
Click to enlarge!

Like one or two of you out there, I had an army escape the painting table for a bit. Eleven years in my case. I  was into the Tau when they came onto the scene in 2001, but that was a hell of year for me and they got built, but not even primed. Oh, I had a grand three-tone desert tan, rust, and dark green pattern in mind for them, just never the time. "Overtaken by events" is a phrase we used in the Air Force, and that is exactly what happened here.

They got fair bit of time on the field of battle, then less, and  less. Fast forward to 2006. A new Codex and few new models and my Tau army is dug out and expands. A friend of mine decided he couldn't give his Tau army any love and donated it to me in the faint hope I would someday put paint on it. Heh. I put them on my paint schedule for early 2007. Then life steps in. We buy a fixer house, move, work gets crazy, then new Orks, Tyranids, and Guard. I don't even unpack the Tau until 2010.













Then we started the Non-Human League. Matt decided he would give my Tau some use. The thing I love about Leagues, Apocalypse battles, and other special events is the drive I get to finish things. I was resolved to paint the long suffering Tau at last. 
I had hoped to get them done in before the League was done, but once again I was thwarted by life. I had a fair part of a finger ripped off, so it was a bit before I could paint again. 
And paint I did. In just about six weeks I got through my entire army, just under 4000 points worth. To celebrate the occasion I bought a pair of Forgeworld Remora Drones. I did go with a very different paint scheme, but I am very pleased with it. The army fits very nicely on two Force Organisation Charts, so now it is time for a 4K battle.


The Emperor Protects.
Mostly.

Tau, meet the Necrons

$
0
0

Wait, that building wasn't there a minute ago...
Tomb Lord Pete and I had a 2,000 point battle. It was his first go with the new Necron Codex, and I am still on my (newly-painted) Tau kick. It was a great clash of firepower.

Pete's really nice custom Cryptek.

The Tau had an outstanding first round of shooting and put down a Annihilation Barge and a squad of warriors. Both sides cautiously moved toward each other and the objectives while madly blasting away.

The line will advance!


Hammerhead. Still the king of anti-tank.
The Tau got the edge early and didn't let it go. The Necron numbers dwindled away under a hail of Tau firepower. Both commanders still managed to meet by one of the objectives for a showdown.
Clash of the close-combat impaired!
Commander Farsight took down the Necron Overlord in a close fight on the last turn. A well fought battle, the dice favored the Tau on this day. I am looking forward to a rematch.

In honor of the Thanksgiving, November will be all about Khorne!

The Emperor Protects
Just not Xenos

Family Circus 40,000

$
0
0

So this really happened on Wednesday. Maybe Mr. Keane is up for a game?

The Throne of Skulls isn't going to build itself

$
0
0
B'A' Baracus needs your help. Well, just your skull, really.
Khorne. The Skull Lord. My favorite of the ruinous powers. Straightforward and easy to please.
No mindbending schemes, no disturbing (but sexy) multi-boob critters, and no great love of mucus. Just a gleeful slaughter.
All day, every day. Way, way back in the mists of time when I was playing Adeptus Titanicus and was drifting towards 40K I bought a few figures just because the were very cool.

Danger: Made of real lead.
The second Warhammer 40,000 model I bought was some sort of evil space marine, but I loved the look. Later as I played more and discovered more of the universe, I really wanted the make a World Eaters army. Alas, in 1991 this was not strictly possible. It was to be a few more years before GW released a few more World Eaters, and the plastic box of five! All in the same pose however.
Then of course came the masterpiece that was the 1996 Codex: Chaos. All the Chaos rules in one spot! New figs! A new Berzerker character, my favorite psychotic, Kharn!
With some Daemons and cultists, I had an eye-lite fighting force. All was well until that mixed bag of a codex, the 1999 3rd edition.
Lost my cultists but gained a multi-pose plastic Berzerker box set.
Soon after (in GW terms at least) came the golden age of Chaos. The 2002 Codex was a worthy successor to the '96 book. I honed my World Eaters to a fine edge, I won a Rogue Trader, and placed very well in a few more with them. Nothing good lasts forever, and six years later a dull, flavorless new codex was dropped on us.
I let my Decapitators Anonymous card expire, and the chainaxes got dusty.

Until now. With a new, better codex it's time to break out the skull polish and update my World Eaters.
The next few posts will be all about that.

Blood for the Blood God!



Blood for all my Friends

$
0
0
He's right behind me, isn't he?
Time to take the new Chaos Codex out for a little stroll. A timeless match-up of close combat enthusiasts.
Frenzied blood-crazed madmen against the World Eaters.

Matt took a lean and very mean 2,000 points of  "We drink blood, but's that's okay 'cause we work for some dead guy," Blood Angles. I brought a misunderstood group of Khorne followers and some allies from the warp.
I love taking skulls thiiis much!
Do not hug the Death Company Dreadnought.
We played "The Relic" scenario. Well, not really. After placing the artifact at the center of the table, neither one of us gave it a second thought.
Not a lot of cover.
I gave my Berzerkers on bikes a go. Of course now they are not Berzerkers on bikes anymore, just bikers with the mark of Khorne. A important difference that will limit their future use. Turn one had little shooting and mostly just running towards each other. The highlights of the game were:

-Matt's Chaplain-led assault squad wiping out a freshly arrived unit of Bloodletters before they could do anything.
-Kharn killing five Blood Angels and two Berzerkers in one round of close combat, and then hacking up the Death Company Dreadnought.
I only look like a Brass Scorpion.

-My shamefully unpainted Soul Grinder shrugging off repeated lascannon and Krak missile fire to crush a dreadnought.
-The Khorne's Angels biker club wiped out in a turn by a deep striking Vanguard Squad.
-And the Bloodthrister arriving to avenge the loss of the Bloodletters.

The game was close, but the World Eaters came out on top.
Overall it was a good first game for the new Codex, and I look forward to my next victims.


Blood for the Blood God!

Fire. And lots of it.

$
0
0
Somebody need a light?
Flamers have gotten more useful in 6th edition. My Steel Legion army had none, because in their Great Wisdom, GW never made any for them. Meltaguns either, but I use the Grenade Launchers as Meltas.

Many times I had suffered Ork, Dark Eldar, and especially Tyranid attacks and wished I had a few at my disposal. Now with the fun and horrifying prospect of hordes of zombies (see next weeks post) I really need some. What to do?

Pre-re-painting.
I set out with a vague plan and things went from there. The old metal Steel Legion troopers only had one pose that was good for the conversion I had in mind. I took a pair of flamers from my yet to be made Cadians, some cutting, some green stuff, and flame on! Now I need to pick up a new Hellhound...


The Emperor Protects
But the Promethium Helps

When There's No More Room In Hell

$
0
0
The Dead Will Walk The Earth. Or a convenient tabletop.
New Codex, old enemies. Plague Zombies have long been one of those units have have rules, and then aren't  updated for nigh on a decade. Both Pete and I have had zombies in our Chaos forces since The Eye of Terror Codex in '03. As we are still trying out the new Chaos Codex it was time for Zombies. And who better to bring their shambling bodies upon the battle field than Zombie Wrangler Pete?


















It's time for the 1,000 point Zombie Challenge! Pete brought Typhus, a Drea-, er, Hellbrute, a trio of undead body constructs (counts as chaos spawn) and a whole lot of dead guys.


Commander Matt was brave enough to be volunteered as the first battle. None of us really knew how it was to play out, so Matt's Blood Angel detachment turned out to be far too few in number and had no blast/template weapons.

The Stormraven did cut a swath though the zombie horde for a turn and looked to be the deciding factor in Matt's favor. Then a single lucky shot from the Hellbrute's Reaper autocannons brought it down. Thus the Blood Angels fate was sealed. Matt fought on valiantly but the numbers were stacked against him.


The day was carried by Typhus' warband. With these lessons paid for by the Blood Angels, the Steel Legion stand ready to halt the spread of the Zombie Plague with fire!


The Emperor Protects
Just not against hot dice

The First Legion: A New Hope

$
0
0
Time to drop the Emperor's wraith upon some heretics!
I have watched for signs & portents. I have kept the faith. Long years spent in the shadow of our former glory is about to end. Finally, all of the Dark Angel faithful shall be rewarded with a new (and hopefully improved) Codex. Even though I am nowhere near done with my Chaos forces re-do, I can't wait for the new Dark Angel Codex.

We all got into this hobby/lifestyle/obsession somehow. For many it was watching a game at the local store, or a friend who showed you this cool sci-fi miniatures game. My gateway drug into the Warhammer 40,000 universe was Adeptus Titanicus, the first Epic Space Marine game.
And who doesn't like giant fighting robots?
 It was a fun game, but I was really intrigued by the backstory. I next got into Space Hulk. Now I had the beginnings of my 40K forces and didn't even know yet. I bought some tactical marines to use in some of the missions, and that was that. My local dealer, I mean helpful friend, who worked at the comic/game store assisted me in filling out my growing space marine force into something that could be used in both games. When it came time to paint my first Marines, I had to choose a chapter. Not a lot of history yet for the Big Four Chapters, so I went with the Dark Angels mostly because I like the winged sword icon on their black armor.

Within a year of painting my small force I was introduced to a new phenomenon, the army re-do.
My Terminators turned white! Everyone else went dark green! At least I didn't have to repaint my Chaplain.

A mere two decades later and I have the entire 3rd Company, a chunk of Deathwing, Ravenwing and a Thunderhawk. What? I like the Dark Angels. So yeah, I look forward to this newest Codex. 

And speaking of looking forward (see what I did there Kenny?) 2013 should prove to be a most entertaining year for the Atomic Warlords. We have two mini and one large campaign planned as well as our league. 
I have so much painting to do. Thanks to all for 2012 and have a Happy New Year!


The Emperor Protects
The First Legion more than others



Korgor The Bloodmad

$
0
0
Crushed skulls count as well.

Korgor the Bloodmad…………………………165 points

Korgor the Bloodmad is a Khornate daemon bound in the hull of an Ironclad Dreadnought captured by the World Eaters warband known as Kylar’s Chosen.
                                   __Armor__                               
            WS  BS    S       F     S     R      I      A    HP
Korgor   5    3    6/10   13   12    10    4      3     3          

Unit Composition:
·1 (Unique)

Unit Type:
·Vehicle (Walker)

Wargear:
·Powerfist with built in heavy flamer
·Powerfist with built in melta gun

Special Rules:
·Daemonic Possession
·Rage
·Blood Madness

Blood Madness: After the first kill Korgor makes, either by shooting or hand to hand, Korgor gains the Preferred Enemy special rule for the rest of the game. During the move phase he must always move towards an enemy unit. He must always attempt to charge an enemy unit if there is one in range.

Elite: Korgor is an Elites choice for a Chaos Space Marine army that includes at least one HQ selection that has a mark of Khorne.

*******************************************************************
Welcome to the new section cleverly called, New Units. Here I hope to give you nice people a place to display your creations. The 40K universe is really quite big and there are many undocumented heroes, villains  creatures, and vehicles. The old Vehicle Design Rules were never perfect, but I liked them a lot. For many years rumors circulated of a Character Design Rules set to appear in the White Dwarf. That of course never came to pass, but it was a great idea for non-competitive gaming. Put just a little bit of the Role Playing element back into a game that kinda started out as a R.P.G.

So here we are. I have several creations I will be posting in the coming months, but I really want to see yours. Send me the new unit's stats and history with a picture and I will post it. Big or small, from a new super heavy tank to a special veteran sergeant upgrade. Having more units can only increase our enjoyment on the battlefield.


The Emperor Protects
But an escape plan never hurt

This Old Bloodthrister

$
0
0

Kylar The Destructor, my Khornate Daemon Prince of course started out life as a imposing Bloodthrister in 2nd & 3rd Edition. Then the really huge and imposing Bloodthrister came out and this figure went to the sidelines for a short time. I had intended to make a Daemon Prince for my World Eaters but there was only that really lame, small metal miniature. As I was painting the new Bloodthister the obvious idea occurred to me; make the old greater daemon into a daemon prince. I swapped out the whip for a  homemade halberd/war-fork thingie, put him on a round 40mm base, add a new paint job and Kylar was (re)created. I don't have any pics of the "before" but I am still happy with the "after". I have been tempted to make a new version of Kylar out of the current plastic daemon prince kit, but for now, I'm sticking with the heavy lead version.


Blood for the Blood God!
                                                             

Stompa Attack

$
0
0
Ork Walkers on the north ridge.
Some days you just need a straight up slug-fest. Fast moving, lots of carnage, no fiddling with unit cohesion, just big guns and big targets. So we had a 2500 point Apocalypse game. I brought a Ork Stompa mob, with air support. Mrs. Blackheart took lots of Guard tanks with a little tac air of her own.
You may fire when ready.
With four super-heavies on the table it would be a fine chance to try out the new damage rules from the Forge World website. In a nutshell; no more super-heavy damage tables,just roll on the normal table. Each structure point is equal to 3 hull points and a "6" on the damage table takes one structure point (3 hull points). A simple and clean system. We used the small green skulls for hull points, and a red die to mark SP. It worked very well.
Bandits inbound!
We were playing for victory points based on the cost of the unit. Full points if killed, half points if damaged. I had a good turn one smoking a pair of Leman Russ MBTs. Gillian's shooting was not quite on target and did a few points of damage. Next turn brought both my fighters on the table and another dead tank and a lot of damage to the Shadowsword. This was looking good for the Mob, one more turn and I would be in tank-tossing range.

It was not to be. The Hydra, which had waited fourteen years to shoot something down, blew a fighta-bomber out of the sky. The wreckage landed squarely on a Deffdread, causing it to explode, of course.
Concentrated firepower, with the coupe de grace delivered by the damaged Shadowsword took out the Stompa Gunhed. On my turn I charged foward and into the Guard's front line.

Zog the battlecannons! Full steam a...
Two more tanks went down to close combat attacks. Then the guard really started to shoot well. Boss Mauler exploded in fine style, the Hydra continued it's rampage and shot down my other fighta. The Valkyrie arrived and promptly smoked the Mega-dread. The tank ace in the Vanquisher took out the deffdread Tuska, leaving only Big Hugga, a deffdread with four close combat weapons and no guns.
Right before the Hydra did it's job. Again.





















It's good to have friends in high places. With lots of las cannons.
















Big Hugga killed one last tank before the Valkyrie ventilated him.
I dare you to go into hover mode!
With that, on the bottom of turn five, I was all out of Orks. A really fun fast game. I think the Orks could use a bit of a points boost in such a scenario, due to the lack of long range weapons.
Thanks to Mrs. Blackheart for great game. Now I want to try this against another armor heavy force, or even a "Godzilla" style Tyranid army.

The Emperor Protects
He gave us Shadowswords didn't he?


Pict Captures

$
0
0
Pete's "Space Marine" Predator.

The cure for all heretics.

Mrs. Blackheart's "Tempest" class super heavy grav tank.

This urban grey cammo works great! The Orks don't suspect a thing.
And then it went all pear-shaped for the Guard.

The Emperor Protects
When he is paying attention

Death or Glory!

$
0
0
Promotion exam. Space Marine style.
Once again the Blood Angels try and stop the rampaging Ork horde. This time, Commander Matt really means it. 2000 points, Purge the Alien mission, Vanguard Strike deployment.
Wagonz 'n Ladz

The thin red line. And a land Raider.
First Ork mistake: I stole the initiative and charged right into boltgun range.
Second Ork mistake: By moving first it gave Matt's jump troops the charge.
Fix for said mistakes: More Rum!

Oops.
So all four of my trukks were blown to hell and the boyz badly mauled. Turn two; the bikers closed in on the Blood Angels flank; Battlewagon with a supa-kannon blew away the Furioso Dreadnought armed with the hated Blood Talons. The center of the field became a huge close combat mess. Matt's Vanguard dropped almost on top of my bikers and wiped them out in the assault phase. Mr. Angry Chaplain led a squad into the mass in the middle and broke the Ladz.
Time for chopped Ork.
Terminators kill 20, lose 3.
An Assault Terminator squad hopped out the Land Raider and started to work their way through my largest mob of boyz. Things were not going my way, so I sent my Warboss and firends in their Battlewagon into the center of Matt's Marines. Tank Shock with a Death Roller is a fun thing for an Ork player. None dare stand before you!
No, Mr. Marine, I expect you to die.
Except this one jerk with a Meltagun. Needless to say, one Marine can ruin your whole day. Making the most successful Death or Glory test I've ever seen. Not only did the Battlewagon blow up, it killed five Orks next to it and two Nobs on board. Thus my hopes for turning this game went up in a tremendous fireball.
The Vanguard squad piled on my HQ along with everybody else in red armor.

Zogging Marine boyz.
I put up a good fight, but it was over. And the final score was not kind:14-6 for the Blood Angels.
A very enjoyable match. The carnage between these two forces is always fun.

Next week: The Guard take the Zombie Challenge.


The Emperor Protects
And he doesn't like Orks

Relic has arrived

$
0
0


We'll take a moment out the 28mm version of 40K and have a quick look a Fantasy Flight Games (FFG) new board game, Relic. As most of you know, Fantasy Flight Games has been licensing out the things Games Workshop used to do; role playing games, card and boardgames set in the Warhammer & 40k universes.

A while back FFG did a new release of the classic GW Talisman, a Warhammer Fantasy board game. Relic is a 40K version of Talisman and full of typical outstanding FFG artwork and components.

In a nutshell, each player picks one of the ten Imperial characters and adventures around the map, completing missions and engaging enemies. You gain experience and wargear to help with more difficult foes. Ultimately you must acquire a powerful relic and fight the final battle with the evil that is threatening the sector. 

Relic looks great and I'll post a game report later this week after we have our first game.

Check out FFG's nice teaser for it here.

The Emperor Protects
In all forms


Tau, Gundam style

$
0
0
Say 'ello to my big friend.
Like so many others in our little hobby, I love killer mecha. Which is one of the reasons the Tau and their anime inspired battlesuits appealed to me. I got my hands on a XV104 Riptide on Saturday. And it is a really nice kit. Easy to build with lots of options. It looks great and is quite big.

That's him officer, the one in the middle.
 I like the Riptide's name in different langues on the side of the box. XV104 Cataclismo has such a nice ring to it. After reading the New Codex I was torn on which weapon I would equip the Riptide with. So, I though, what would a crazy person do? Magnets! My first foray into the rare earth madness.


It was a pain, but well worth it. Fun fact, when working with powerful really small magnets, try to avoid mounting them close together. Like I did. Eventually. Taking a cue from Matt (whose magnetic insanity we will uncover later) marking one side with a red sharpie really helped, because those little bastards love to flip over at the worst time.
Time to go build the new Broadside suit. Without main weapon swapping.


The Emperor Protects
Just not from magnets

Quick Tau Picts

$
0
0
And ready for battle.
I managed to force some painting time into my overloaded schedule and I am happy with the result. I've said it before, I'm a gamer, not a painter. It only took three tries to find the right paints I used on the rest of my Tau army. I should have written that down somewhere. I have a battle against Matt's Tyranids later tonight so I will get to try out the Riptide for the first time.

Now with 85% less chance of ankle snapping.
I assembled the lone Broadside I was able to get, and sadly, I really like it. Now I need two more. The kit went together really smooth. I am a little sad that unlike the Riptide, there is really only one pose. I can live with that. Twin plasma rilfes or smart missile system, three head choices, a few different antennae/sensor thingies, a shoulder-mounted seeker missile, and two drones of three types give the kit plenty of options.
The new Broadside has a heavier feel to it, like it is a dedicated heavy unit and not just a normal Crisis suit with heavy weapons added. It is a great update to Tau the line.
Next up, battle report, Tau vs. Tyranids.


For the Greater Good
With Greater Battle Armor
Viewing all 379 articles
Browse latest View live